A downloadable game for Windows

  1. Modular Input Manager for PC & Mobile devices.
  2. State Pattern for different construction modes. 
  3. Data Layer created using Scriptable Objects.
  4. Displaying Data Layer in UI. 
  5. Factory Pattern used to implement different placement systems as seperate states. 
  6. Object Pooling Pattern used to reuse old gameobjects. 
  7. Null Object Pattern used in Economy System.
  8. Procedurally generated tree placement.

Github: https://github.com/onrsvnc/VitalCraft

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Emberdale.rar 24 MB

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